Terrain generator

Type : Procedural generation
Context :school project
Technology used : Unity 3D / C#
Created in : November 2019


PRESENTATION

This project consists of a procedural generation script that aims to create terrain mesh with numerous parameters that allow to better customize your terrain. To add more feature to th generator, we added an algorithm to compute river beds that takes in account various parameters of the local topology to dig the river.


SOURCES

Github