Homère Bourgeois
Gameplay programmer (C#,C++)
GameDesigner
Learn about my works and studies below
LAST EXPERIENCE :
DatAgora
DatAgora is a scientific project aiming to create and deploy physical and digital mediation tools around urban issues, which are based on geopsatial data
WORK IN PROGRESS :
Hooked
Hooked is a 2D fast paced action platform game. Featuring a character both agile and strong, capable of getting through complex platforming sections with several mobility tools, and defeat a waves of enemies thanks to its combo-based fighting mechanics and great mobility.
(TitlePending)
The game is a first person 3D action platformer with a puzzle component. The player needs to run through a level at high speed, using his superior mobility and precise strikes to take down his foes.
Camera tool for Unity
A camera tool for Unity, used to set up and manage various types of cameras inside a game with added effects and postprocessing effects
Dialog tool for Unity
A dialog tool used to create a dialog session in Unity between different characters, with complete control over the overlay.
PROJECTS :
Project Aaron
An atmospheric FPS in which the player has to learn from and adapt to the overwhelming underground environment to ensure the safety of his colony.
Poublard - Game Dev Party #15 (gamejam)
Party game based on active ragdoll physics where you have to cooperate to clean the streets, yet compete to be the best cleaner.
Street Crossing
A VR environment simulation aiming to immerse the player for psycology and optical laboratory use.
Evoagents
A project aiming to use neural networks and deep learning to teach behaviours to bots.
Despicable Humans - Projet Universitaire
Multiplayer roguelike where player need to cooperate to win, yet beware the friendly fire (or use it to there own selfish advantage...)
Super Emploi (Autumn WonderJam 2017)
In a world where crime has been eradicated and villains are no more, you are tasked to find suitable jobs for superheroes, without having them wrecking havoc.
terrain generator
project aiming to develop procedural terrain generation techniques, for now implementing mountain and river generation.
GodSlayer
Top-down twin stick shooter in which you have to face a main boss in an arena and the waves of enemies he sends you.
STUDIES :
2019 - 2020 : Master 2 GAMAGORA en programmation de jeux vidéo - Université Lyon 2
2018 - 2019 : Master 1 IMAGINA - Facultés des sciences de Montpellier
2017 - 2018 : Baccalauréat informatique avec majeure en conception de jeux vidéo - Université du Québec à Chicoutimi
2015 - 2017 : DUT Informatique graphique - IUT du Puy en Velay